Vampiric

Characters with a vampiric heritage are usually the descendants of those were infected by a vampire, rather than descendants of true vampires. Vampiric character have vampire blood in their systems, but they are still alive and do not detect as undead nor does their vampire blood cause them to detect as oblivion aligned or tainted normally.

Boon Cost: 100 (200 if a Bloodline is chosen)
Exp Adjustment: -20%
Perfect Races: Argeads, Nomads
Banned Races: Keltoi
Age Adjustment: Middle Age occurs at 70, Old Age occurs at 120, Venerable occurs at 200.

Requirements

  • There are no specific requirements for a character to take a vampiric heritage. This heritage can be taken at any time.
  • This heritage can be taken at any time.
    • o Note: Regardless of when the heritage is taken, it should be reflected in the character's backstory from the time of character creation.

Costume Requirements

  • Characters with a Vampiric Heritage must wear fangs on their top canines at the least. It is not uncommon for such characters to have pale skin and red eyes.
  • Vampiric characters often develop a tendency to dress to suit the type of vampiric blood they have inherited. The Imminites tend to wear furs and rough clothes, the Furtims tend to wear close fitting clothes, while the Eloquens have a disturbing tendency to wear Gothic evening dress.

Advantages

  • Vampiric characters can consume fresh blood in order to heal their Location or Constitution. The consumption of a pint of blood takes 1 minute and heals 3 Location, 1 Constitution, or 10 Halo; this effect doubles at High level or Epic level. Being drunk from deals 2 points of Constitution damage per pint consumed. A vampiric character can only consume 3 pints of blood per hour. Vampiric characters must be conscious to consume blood.
    • o Note: Due to the time involved, it is only possible to drink from the willing, the dominated, or the unconscious.
    • o Note: The blood must be from living creatures (i.e. undead, elementals, constructs, demons, etc. are unacceptable targets). The blood from sentient human-like races is best, but the blood of animals is acceptable.
  • Vampiric characters can activate a Fair Escape ability once per month. Unlike usual Fair Escape methods, a Vampiric character can escape from locked cells as long as the cell is not air tight.
  • Vampiric characters gain DR10 against Vampiric effects, such as Vampiric Bolt.
  • Vampiric characters gain a +1 constant bonus to Heighten Senses.
  • Vampiric characters gain a +1 constant bonus to Burst of Strength. In addition, they can spend Constitution instead of Halo to activate it, this uses Constitution equal to 1/3rd the Rank of Burst of Strength activated, rounded up.
  • Bloodline Advantage: If the character was infected by a vampire who belonged to a Vampiric Bloodline the infected character can choose to share that Bloodline to gain its Advantages and Disadvantages as per the Bloodline Section below.

Disadvantages

  • Vampiric characters must consume 1 pint of fresh blood every hour or they suffer 1 point of unavoidable Constitution damage. This damage can only be healed by feeding.
  • Vampiric characters are harmed by Death magic and healed by Life magic; however, they find Life magic to be painful.
  • Vampiric characters are treated as Undead and as Vampires for the purposes of Bane effects, this include Jade. Spells and effects which are specifically designed to harm, control, destroy, or repel undead will work on Vampiric characters, however they benefit from a +2 Constant bonus to their Defensive Willpower against such spells. Individuals with high ranks in Detect Undead and Detect Oblivion can sense the characters Heritage.
  • Bloodline Disadvantage: If the character was infected by a vampire who belonged to a Vampiric Bloodline the infected character can choose to share that Bloodline to gain its Advantages and Disadvantages as per the Bloodline Section below.

Vampiric Bloodlines

While there are thousands of vampires, there are three distinct bloodlines of vampire, those who trace their heritages of one of the distinct bloodlines have additional advantages and disadvantages. Characters who select this heritage may choose to belong to one of the Bloodlines or can choose to be of generic Vampire stock, there is an additional Boon cost to being assigned to a Bloodline. Characters of generic Vampire stock could potentially upgrade to a Bloodline later, however, they would need a good in-game reason and would need to pay the boon cost.

Imminites (Savage)
The most common form of vampire is the Imminites; these are the almost feral vampires. These vampires are very quick to anger and feed often; however, they are stronger than other vampires make terrifying opponents.
Advantages:

  • Imminites Vampiric characters have retractable claws which have a base damage of one.
  • Imminites Vampiric characters begin play with Rank 1 Strength.
  • Imminites Vampiric characters and have a constant +1 bonus to Rage. In addition, they can spend Constitution instead of Halo to activate it, this uses Constitution equal to 1/3rd the Rank of Rage activated, rounded up.

Disadvantages:

  • Imminites Vampiric characters suffer thirst more than other Vampiric characters, they must feed twice an hour instead of once an hour otherwise they suffer Constitution damage.
  • Imminites Vampiric characters suffer from the Impatient Flaw and the Compelled to Rage (Minor) Flaw.

Furtims (Stealthy)
Vampires of the Furtims bloodline are fairly common, however, they specialize in Stealth and rarely advertise what they are. These Vampires make perfect assassins, they stalk their opponents sometimes for months before striking.
Advantages:

  • Furtims Vampiric characters gain a +1 constant bonus to Stealth, DAC, and Vital Strike.
  • Furtims Vampiric characters gain a +1 constant bonus to Disguise and Disguise Persona.

Disadvantages:

  • Furtims Vampiric characters suffer a Vulnerability to Light and take double damage from Light based attacks. They dislike sunlight and bright light, but suffer no ill effects from it.
  • Furtims Vampiric characters gain no sustenance from the blood of animals or Beastkin.

Eloquens (Diplomatic)
Vampires of the Eloquens bloodline are the rarest type. These vampires believe that brain beats brawn and rarely sully themselves with the physical. These vampires are often surrounded by willing donors.
Advantages:

  • Eloquens Vampiric characters gain a +1 constant bonus to all Lore skills they possess actual ranks in.
  • Eloquens Vampiric characters gain a +1 constant bonus to Persuade and Intimidate.
  • Eloquens Vampiric characters begin play with Offensive Willpower Rank 2.

Disadvantages:

  • Eloquens Vampiric characters suffer from the Journal Flaw and the No Reflection Flaw.
  • Eloquens Vampiric characters will only feed on the blood of Humans, Shirefolk, and Elves.