Find Traps

Multiplier: Agility, Intellect
Base Cost: 5
Type: Ranked
Prerequisite: None

Some have learned how to seek and find traps. Characters with this skill are able to use their ranks against a difficulty determined by the Referee. Use of this skill takes 1 minute of active roleplay.

Hindrance: Constant penalty of 1/3 Hindrance.

Note: The character should have an in game reason to suspect a trap.